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Text File  |  2003-05-01  |  276 b   |  15 lines

  1. global gFollowPathObj
  2.  
  3. on exitFrame
  4.   --  if not done (gameObj) then 
  5.   --    go "play"
  6.   --  else
  7.   --    go "finish"
  8.   --  end if
  9.   if soundBusy(1) then
  10.     go to the frame
  11.   else
  12.     puppetSprite the ppathFollower of gFollowPathObj,false
  13.     go to frame "play"
  14.   end if
  15. end