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Exploring Where & Why
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Exploring Where & Why.iso
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MODULES
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LESSON04
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ACT04A
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common4.cst
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00039_go to -play-.ls
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Text File
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2003-05-01
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276 b
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15 lines
global gFollowPathObj
on exitFrame
-- if not done (gameObj) then
-- go "play"
-- else
-- go "finish"
-- end if
if soundBusy(1) then
go to the frame
else
puppetSprite the ppathFollower of gFollowPathObj,false
go to frame "play"
end if
end